Broke down and bought these for myself.
I've had Fantasy Flight Games' "X-Wing" for about two years now. I've not really played it ... just haven't had time. Our old game group (mostly guys I work with) really haven't gotten together in a year or so ... so, no games. So far I've got the starter set (one X-wing and two TIE fighters) and the Millennium Falcon expansion pack (got it mostly just for the miniature). At $15 bux a piece, the miniatures had kind of hit a price limit for me. They're good, really good miniatures but $15 is a bit much for me. Now I've found a dealer selling them for $10 each and free shipping on orders so I'm giving myself the go ahead to start building my fleet and get this game rolling.
These will be the start of my X-Wing game miniatures collection which I plan on adding to each paycheck as well as making some custom capital ships / freighters / support craft through kitbashing. The Tantive IV is one of my favorite ships in all of sci-fi shipdom. My 8 year old mind fell in love with that hammerhead shape and those eleven blazing engines as soon as I saw it on the silver screen way back in 1977 and ever since then I've been looking for a good sized replica of this classic ship. About two years ago I broke down and bought the $300 27 inch long Rand Cooper Tantive IV (currently saving up for his $500 38 inch long Imperial Star Destroyer) but haven't put it together yet. Here's a Tantive IV in much smaller scale (still large) and it's prepainted and assembled so right out of the box it's a display unit. I'll probably only have one Tantive IV in my collection but I've got up to three Rebel transports ear-marked for the collection and this will be my first one. The local hobby shop wanted $50 for the Transport and $90 for the Tantive IV which, again, was a bit much in my book (and for my wallet). I spend some pretty money pretty fast sometimes but even I'm prone to waiting until the price falls or shopping around for the best price. I like to support my local shops but going online I saved about $40 on these two items (the Transport was $40 and the Tantive IV was $60). That savings gives me enough money to either add four fighters to my collection or another Rebel Transport (and I've found an online shop that I'm going to give a lot of business to in the months to come).
So, that's the update. Happy late birthday to me and it was a pretty good birthday with me buying myself the '89 Dodge Daytona Shelby back in June and now, two months later, these two sets of expansion miniatures.
Showing posts with label Star Wars. Show all posts
Showing posts with label Star Wars. Show all posts
Sunday, August 17, 2014
Tuesday, December 31, 2013
TSR's "Attack Force" Minigame
I've recently covered TSR's Minigame "Revolt on Antares", one of TSR's chances at dipping into the microgame / pocket game market first realized by Austin, TX based company "Metagaming". I'll make a personal confession here ... for me, games in my life, in my wee years (1969 to 1977) consisted of card games like "Go Fish" and "War" as well as stuff like Milton Bradley's offerings. Most of my "games" were the mass market, childhood staples ... fun kids stuff like Parker Brothers "The Six Million Dollar Man".
Finding "OGRE", my first Microgame from Metagaming in 1977 not only turned my world upside down (gaming wise) but it blew my mind. This is easy to do for a 7 year old avid sci-fi quasi nerd ... here was a game that picqued my imagination and it fit in my pocket (or my 3 ring binder when I snuck it to school). Small format, with only a few illustrations and a dump truck load of imagination.
For years Metagaming had the monopoly on "microgames" but the blood was in the water and other big fish began circling the cloudy waters ... big fish like SPI and TSR. TSR's entries were limited but bore TSR's high quality (at least to me). Sometimes manufacturers have a "tell", a certain "feel" to their games and TSR's minigames generally had that TSR "feel" to them. As a kid I was drawn to this "feel", at least for two of TSR's offerings; "Revolt on Antares" and ... "Attack Force".
Designed by David James Ritchie, the main two things that can be said about TSR's 1982 offering "Attack Force" is that not only is it part of a family of "copy-cat" games that tried to cash in on the amazing runaway financial success of "Star Wars" but it is amazing to me why George Lucas didn't sue the ever living hell out of TSR for this game.
In the time following the release of "Star Wars" on the silver screen, George Lucas was a sue happy zealot, going after the likes of Ideal for their "Star Force" line of action figures (which predated "Star Wars" and bore a remarkable resemblence to C3PO and R2D2 long before there actually was a C3PO or R2D2) and going after "Battlestar Galactica" because, you know, if you were to watch "Star Wars" and watch "Battlestar Galactica" the similarities really just jump out at you ... not.
"Attack Force" is, in a few short words, the final epic starfighter battle of 1977's super sucessful "Star Wars" played out on paper with die cut counters and a pair of six sided dice to determine the outcome. If you have any doubt to that, the catch phrase on the front of the game, "Starfighters stalk planet killer" should remove all doubt but if there are any further doubts, let me try to remove that as well. Just read the back of the instruction manual ...
Game play revolves around four flights of star fighters, divided into two types; Falcon and Eagle (which could be X-wing and Y-wing). Four flights of Arcturan starfighters, four different colors of flights, facing a round, planet killing Nova Ship which not only has surface mounted launch bays for Imperial fighters but also a vast network of surface mounted defence turrets. The defense turrets, which consist of lasers, blasters and pom-poms, can move along a track type of network giving the Nova Ship not only a variable defense but one that can be modified or arranged according to the desires of the Nova Ship player. Each type of surface battery has a different type (or volume) of firepower giving each a unique strategy in setting up the defense as well as playing the game.
Imperial fighters come in two varieties; standard and custom. The standard Imperial fighters are called "Cobras" while the custom fighter is a super fighter owned by the Imperial hero Vaj Korsen, evil tyrant of the Empire of the First Born. The similarities between the Nova Ship and the Death Star, as well as Vaj Korsen and Darth Vader, right down to each having their own "next gen" starfighter.
Even as a 12 year old kid, the name "Vaj" caused more than a few pre-pubescent giggles and laughs at our games.
As for the weak point, the Achille's Heel of the Nova Ship, there are several exhaust ports which the Arcturan starfighters must attack in order to destroy the Nova Ship. Only an attack against the correct exhaust port will set up a chain reaction that will destroy the Death Star ... sorry, the Nova Ship. The actual exhaust port is randomly placed each game making each game different from that point of view. I wonder if the exhaust port was only two meters wide ... the only thing missing from this game was a trench run.
Playing this game was a lot of fun back then. The game itself was simple and didn't take a lot of time to set up or play (one of the great things about the small format games) but the real attractiveness of the game was the counters ...
The counters for the Imperial Cobra starfighters, the Arcturan Eagle and Falcon starfighters were easy to use with TSR's other (then) contemporary science fiction offering "Star Frontiers" and its spaceship supplement "Knight Hawks".
Like I said, it amazes me that George Lucas never sued the hell out of TSR for such a blatant "Star Wars" ripoff as this game was. Once an inexpensive offering from TSR, "Attack Force" is the second and last minigame offering from TSR that I bought and it still remains a guilty pleasure to play every few years.
Finding "OGRE", my first Microgame from Metagaming in 1977 not only turned my world upside down (gaming wise) but it blew my mind. This is easy to do for a 7 year old avid sci-fi quasi nerd ... here was a game that picqued my imagination and it fit in my pocket (or my 3 ring binder when I snuck it to school). Small format, with only a few illustrations and a dump truck load of imagination.
For years Metagaming had the monopoly on "microgames" but the blood was in the water and other big fish began circling the cloudy waters ... big fish like SPI and TSR. TSR's entries were limited but bore TSR's high quality (at least to me). Sometimes manufacturers have a "tell", a certain "feel" to their games and TSR's minigames generally had that TSR "feel" to them. As a kid I was drawn to this "feel", at least for two of TSR's offerings; "Revolt on Antares" and ... "Attack Force".
Designed by David James Ritchie, the main two things that can be said about TSR's 1982 offering "Attack Force" is that not only is it part of a family of "copy-cat" games that tried to cash in on the amazing runaway financial success of "Star Wars" but it is amazing to me why George Lucas didn't sue the ever living hell out of TSR for this game.
In the time following the release of "Star Wars" on the silver screen, George Lucas was a sue happy zealot, going after the likes of Ideal for their "Star Force" line of action figures (which predated "Star Wars" and bore a remarkable resemblence to C3PO and R2D2 long before there actually was a C3PO or R2D2) and going after "Battlestar Galactica" because, you know, if you were to watch "Star Wars" and watch "Battlestar Galactica" the similarities really just jump out at you ... not.
"Attack Force" is, in a few short words, the final epic starfighter battle of 1977's super sucessful "Star Wars" played out on paper with die cut counters and a pair of six sided dice to determine the outcome. If you have any doubt to that, the catch phrase on the front of the game, "Starfighters stalk planet killer" should remove all doubt but if there are any further doubts, let me try to remove that as well. Just read the back of the instruction manual ...
Game play revolves around four flights of star fighters, divided into two types; Falcon and Eagle (which could be X-wing and Y-wing). Four flights of Arcturan starfighters, four different colors of flights, facing a round, planet killing Nova Ship which not only has surface mounted launch bays for Imperial fighters but also a vast network of surface mounted defence turrets. The defense turrets, which consist of lasers, blasters and pom-poms, can move along a track type of network giving the Nova Ship not only a variable defense but one that can be modified or arranged according to the desires of the Nova Ship player. Each type of surface battery has a different type (or volume) of firepower giving each a unique strategy in setting up the defense as well as playing the game.
Imperial fighters come in two varieties; standard and custom. The standard Imperial fighters are called "Cobras" while the custom fighter is a super fighter owned by the Imperial hero Vaj Korsen, evil tyrant of the Empire of the First Born. The similarities between the Nova Ship and the Death Star, as well as Vaj Korsen and Darth Vader, right down to each having their own "next gen" starfighter.
Even as a 12 year old kid, the name "Vaj" caused more than a few pre-pubescent giggles and laughs at our games.
As for the weak point, the Achille's Heel of the Nova Ship, there are several exhaust ports which the Arcturan starfighters must attack in order to destroy the Nova Ship. Only an attack against the correct exhaust port will set up a chain reaction that will destroy the Death Star ... sorry, the Nova Ship. The actual exhaust port is randomly placed each game making each game different from that point of view. I wonder if the exhaust port was only two meters wide ... the only thing missing from this game was a trench run.
Playing this game was a lot of fun back then. The game itself was simple and didn't take a lot of time to set up or play (one of the great things about the small format games) but the real attractiveness of the game was the counters ...
The counters for the Imperial Cobra starfighters, the Arcturan Eagle and Falcon starfighters were easy to use with TSR's other (then) contemporary science fiction offering "Star Frontiers" and its spaceship supplement "Knight Hawks".
Like I said, it amazes me that George Lucas never sued the hell out of TSR for such a blatant "Star Wars" ripoff as this game was. Once an inexpensive offering from TSR, "Attack Force" is the second and last minigame offering from TSR that I bought and it still remains a guilty pleasure to play every few years.
Tuesday, June 18, 2013
Happy birthday to me!
Happy birthday to me and because the wife is off at camp with my oldest daughter and my youngest daughter is staying with my parents I'm all alone on my birthday and that means that I'm going to celebrate it by myself. I'm going to be good to myself so I'm buying myself some nice presents.
Three to be exact. Three presents of one of my favorite movie spaceships of all time, the Millennium Falcon. I saw these books a while ago, the Haynes manual at a Books A Million and the 3D manual at my daughter's book fair at school. The miniature was a new arrival at the local hobby shop so I spent the $30 to get it mainly because, well, it's the Millennium Falcon and it's about the size of your palm and never before could you get a miniature this good looking and this detailed so, yeah, if I never play the game at least I have a conversation / display piece for my desk.
The Haynes manual goes into a lot of detail and includes various models the the YT-1300 freighter including my favorite (and hope to one day scratchbuild) the "Ooota Goota" from the old West End Games "Tramp Freighters" game book.
The second book I bought for myself was the 3D guide to the Falcon. It's done in layers so each flip of the page takes another layer of the Falcon away showing more and more detail. It was kind of marketed as a kid's book and I found this at my daughter's school book fair but it was so neat that I had to get it.
And finally here's the Fantasy Flight Games X-Wing game miniature of the Falcon itself. A little pricey at $30 it was worth every penny. The attention to detail is amazing and even the gun barrels on the upper and lower turret are individually molded (and probably fragile as hell). That's attention to detail!
So, all in all, happy birthday to me!
Three to be exact. Three presents of one of my favorite movie spaceships of all time, the Millennium Falcon. I saw these books a while ago, the Haynes manual at a Books A Million and the 3D manual at my daughter's book fair at school. The miniature was a new arrival at the local hobby shop so I spent the $30 to get it mainly because, well, it's the Millennium Falcon and it's about the size of your palm and never before could you get a miniature this good looking and this detailed so, yeah, if I never play the game at least I have a conversation / display piece for my desk.
The Haynes manual goes into a lot of detail and includes various models the the YT-1300 freighter including my favorite (and hope to one day scratchbuild) the "Ooota Goota" from the old West End Games "Tramp Freighters" game book.
My favorite rethinking of the YT-1300 series freighter. If I had a YT-1300, this would be the one that I would have. There's a guy on the FFG forum that converts MFs to the Oota Goota variant. I may buy one from him.
If you love the Falcon you need to get this book. It's full of reference, information, pictures and history of this iconic ship all put together not so much as an owner's manual but more of a guided tour of the ship.
The second book I bought for myself was the 3D guide to the Falcon. It's done in layers so each flip of the page takes another layer of the Falcon away showing more and more detail. It was kind of marketed as a kid's book and I found this at my daughter's school book fair but it was so neat that I had to get it.
And finally here's the Fantasy Flight Games X-Wing game miniature of the Falcon itself. A little pricey at $30 it was worth every penny. The attention to detail is amazing and even the gun barrels on the upper and lower turret are individually molded (and probably fragile as hell). That's attention to detail!
So, all in all, happy birthday to me!
Wednesday, May 22, 2013
New blog! The March of the Twelve Backs!
I decided to start a "Star Wars" blog, filled with memories of my childhood and what it was like to be a seven year old kid when "Star Wars" hit the big screen in 1977. I decided to do this because if I didn't separate the "Star Wars" memories from the rest of the things I wanted to talk about then the "Star Wars" memories would rapidly drown this "Angst and Speed" blog.
The years from December 1976 to December 1979 will always be golden for me ... a special time of magic and wonder. The new blog is called "The March of the Twelve Backs" and the title is taken from the name of the card stock that the original twelve Kenner Star Wars action figures (released after the movie) used back then. There were a hell of a lot of Star Wars products back then, speculation, talk ... Star Wars affected people around the world like a cultural supernova. I'm a huge fan of the original 1977 Star Wars movie ... the first release ... before George Lucas re-released it and stuck the tagline of "Episode IV: A New Hope" into the prelude scrawl across the stars.
For me, there was only one "Star Wars" and that was the original, 1977, unedited release. Everything after that pretty much blew sweaty Bantha genitalia.
There was a very palpable magic in "Star Wars" ... Lucas was hailed as a visionary but as the decades would prove he was much less a visionary as he was a revisonary ... often with terrible results. Lucas said that when he made "Star Wars" he set about to "Give a fairytale to a generation that didn't have any fairytales." Of course, my generation had fairytales. What Lucas meant was that he was going to give a fairytale to a generation that had no fairytales because they didn't believe in classic, traditional fairytales. Lucas set about to turn "Star Wars" into the biggest, whine-fest of a liberal fairytale that the world had seen. What started out as a simple tale of good versus evil with good triumphing over evil must have really messed up Lucas' mind and laid his spirit low ... all the talk of how evil Darth Vader was threw Lucas into overdrive to correct that perception.
How is "Star Wars" a liberal fairytale?
Easy.
It's the story of Darth Vader, aka Anakin Skywalker, and how it just wasn't his fault that he turned out to be evil. In a liberal mindset there really isn't any such thing as good and evil, there's just different shades of gray. No one is evil, no one is responsible for what they do or did, they're all victims of bad childhoods, not getting a pony for their 8th birthday, growing up in a single parent family, playing violent video games ... to a liberal anyone who does something bad is never at fault ... instead, it's their circumstances which are to blame. Liberals are the kind of people who, when one person shoots another person then the person who used the gun and pulled the trigger isn't to blame ... no, they are just the victim of all the bad things that happened to them in life. Oh, and it's the gun's fault for shooting the other person. Liberals love to blame inanimate objects and give them animate traits and since liberals really can't punish a handgun they instead try to punish the company that made the handgun ... rather than punish the person who actually pulled the trigger and shot the other individual.
I've come to realize that most liberals are simply suffering from advanced mental retardation. You cannot be a liberal unless you are severely mentally retarded because what they use for logic makes no real sense at all and defies everything else that we know is sound and true.
Darth Vader / Anakin Skywalker is a perfect example of liberal logic.
Anakin was from a single parent home and over the six different movies we come to find out that Darth Vader, once considered cinema's reigning black armor clad prince of evil, was not so much a tremendous villain as he was just a tremendous fuck up. After he is thrust into greatness at Naboo he consistently fails to live up to expectations after that. In the second and third episodes he is refused what he wants, he breaks the rules of those who have taken him in and ultimately his greed and desires destroy everything around him. He was supposed to bring balance to the Force, according to a prophecy, but instead he destroys the Jedi order ... almost. In Episode IV he is tasked with retrieving the stolen plans to the Death Star and he fails in that ... it's only when the plans come blundering back his way does he get a chance to redeem himself. Further charged with protecting the Death Star from starfighter assault, he fails in that task. In Episode V, Vader is tasked with finding the rebels and when he eventually does they escape leaving him, literally, empty handed at the end of the movie. Oh, he caused the rebels grief in Episode V but he really didn't do any permanent damage. In Episode VI, he is charged with protecting the Emperor and the new Death Star. In the end, he wusses out, attones for his sins, and, well, the rebels win (with the help of some teddy bears with sharp sticks). "Star Wars" (1977) is an amazing film. Taken as a whole, the story given to us in Episodes I to VI leaves a lot to be desired and ultimately disappoints in a huge way.
So why did Darth Vader go from being the epitome of evil to being the posterchild for liberal pantywads? We can thank Lucas for that because unsatisfied with a simple tale of good versus evil, Lucas instead had to give us five more movies to explain why Vader really wasn't evil ... he was just misunderstood ... and each of those five movies took the "Star Wars" name and franchise and ruined it more and more with each new movie until by the end of the entire six part story the original magic that was "Star Wars" was pretty much dead and buried for all time.
The original 1977 "Star Wars" movie is the best.
My new blog, "The March of the Twelve Backs" will be about the magic and awe that George Lucas brought into the world in May of 1977 ... the first and last time that he did so. The blog will be about memories of a time when magic was real and that magic was everywhere. If you were a kid way back then and you were lucky enough to see "Star Wars" in the theater back in 1977 then you know what I'm talking about and I think you'll enjoy this new blog.
Enjoy!
Friday, May 03, 2013
Kenner Star Wars Laser Pistol and Laser Rifle
There came a time in my childhood when two of the most awesome guns were made available by Kenner; the Star Wars (Han Solo) Laser Pistol and the Star Wars 3 Position Laser Rifle. This gave the "good guys" a gun to use and the "bad guys" a gun to use as well. For Christmas of 1978 I received the Star Wars 3 Position Laser Rifle while my friend three houses down got the Star Wars Laser Pistol. After that, the hours were spent running around the neighborhood draining pairs of C and D sized batteries to our hearts' content.
The weapons were somewhat faithful reproductions of their on screen counterparts but the sounds that these toys produced were nowhere near what the sounds in the movie were. In fact, both toy guns were activated by a two stage trigger system ... a small nipple type button in the hand grip activated something inside the gun so that when the trigger was pulled the toy gun made a noise reminiscent of either a buzzsaw at a lumber mill or a hamster being put in a blender. We both found that even at the age of 8 years old we could make more accurate Star Wars blaster sounds using our mouths than Kenner could using electronics and back then electronics was the big thing in toys ... an electronic toy was cutting edge and these toy guns weren't the cheapest toys on the market. They weren't the most expensive, but they weren't the cheapest either.
Han Solo's German Mauser based heavy blaster pistol.
You unscrewed the two twist knobs on the side and inserted
two "C" sized batteries in the toy. The batteries
had amazingly short lives, IIRC.
You unscrewed the two twist knobs on the side and inserted
two "C" sized batteries in the toy. The batteries
had amazingly short lives, IIRC.
I think one of the things that endeared me most to the weapons of Star Wars was the fact that all of the weapons were built out of real world counterparts ... familiar counterparts ... mostly taken from World War II which fit right in with my pre-Star Wars love affair of all things World War I and World War II. Years of being weaned on "Sgt. Rock" and "The Unknown Soldier" and "The Losers" and other combat comics and of playing with Marx "green army men" had made me more than aware of the many, many weapons used in the major wars. As such, it was easy to see where Han Solo's blaster was made out of a early 20th century German Mauser (one of my favorite pistols of all time). The standard Stormtrooper weapons included the standard issue blaster rifle (created from a Sterling 9mm submachinegun) and two heavy blasters created out of a German MG34 machinegun and a British Lewis machinegun. Scopes and doo-dads were added liberally to these classic weapons but their cores, their guts, were unmistakeable which I guess made them all the more believable when they were being used because I had seen so many combat movies where the cores of those fantastic weapons had been used.
The 3 Position Laser Rifle was probably the neater (and more expensive) of the two blaster offerings but it was also the more prone to break. Loading batteries into this toy weapon required that you twist / pop the rear loop off at the rear of the weapon, take a cover off and insert two "D" sized batteries (batteries not included). When you pulled the secret nipple trigger below the trigger guard and then pulled the trigger the 3 Position Laser Rifle did something that the Laser Pistol did not ... it spun a yellow with black stripes "barber pole" inside the barrel ... and made a sound reminiscent of a failing starter on a AMC Pacer.
The rear loop, for whatever reason it was included, was both prone to breaking through hard play and even more prone to simply fall off and disappear. It wasn't required for the laser rifle to work but it was something that when it went missing you felt like your toy was incomplete.
What really set the Laser Rifle apart from the Laser Pistol was the three position folding stock hence the name of the weapon being 3 Position Laser Rifle. The stock was affixed to the weapon at two swivel points located at the back and to each side of the hand grip. On the front, a simple clip "snapped" the folding stock in tight against the barrel. This clip also did not survive strenuous childhood rough housing and when it broke it would leave you with a folding stock that simply had to either be deployed full or held tight against the barrel.
The three positions, seen above on the box, were folded (standard), shoulder pad down up front (guard) and fully extended (turning the rifle into a real rifle). While we never saw any of the three positions of the stock being used in the movie that didn't stop us from taking it as canon and running with it.
Although my original 3 Position Laser Rifle never made it with me out of childhood I was lucky enough to find a replacement on Ebay a few years ago. The toy did include the rare (and often lost) rear D-ring type clip but the front clip for the stock was broken. The toy blaster did not work even with new batteries and a quick inspection of the screws used to secure the casing showed that the tiny screws were heavily rusted and corroded. If I go into this toy to see if I can fix it, it's going to require new screws as I have doubts if the heads of the current screws may even make it through a very careful disassembly. I also plan on using a simple pair of magnets under the barrel to "grab" the stock and secure it in the folded position.I said that I never owned the Laser Pistol ... now I do, from the same Ebay seller and in similar condition (though this toy still had some obscure, cheap-ass "C" size batteries in it that were rusting to pieces). Other than the non-functioning electronics and the broken stock retaining clip on the laser rifle, both toy weapons seem quite well preserved for 36 year old artifacts from my childhood. Both are dusty as hell and will require hours of careful cleaning to be fully presentable but the plastic is still non-discolored and uncracked.
I think I'll mount them on pegs on the wall of my study where, like my other iconic toys from the 1970's, I'm sure they'll incite conversation from those who remember these toys. As I hold these toy weapons in my hands, I'm taken back to cold winter days where imagination ran free and so did we through the yards of our neighbors yelling and laughing and not having a care in the world other than how much fun we could have.
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